My favourite talks from GodotCon2025

Earlier in the year members of the Godot community met up in Boston to share best practices and tips for working with the Godot Engine.
A playlist of the majority of talks is now available on the Godot Engine official YouTube channel.
Here are 5 talks I've watched and found useful for my own practice. Hopefully you'll enjoy them too.
Improving your UI in Godot
I believe that I'm probably in a similar boat to a lot of readers of this newsletter. My background is in computer science and my art and design skills are certainly much weaker in comparison.
In this talk, Rawb Herb - rawbherb.art - takes you through the basics of designing an appealing interface for your players. Use these tips to go from horrible programmer art to slick, animated and appealing UIs
Keeper to Keepers: Adding Multiplayer to Dome Keeper
As someone who has not had the chance to work on a multiplayer game before. I was really interested to see the work involved to add multiplayer to the Godot darling Dome Keeper.
In this talk, Chris Ridenour - kargam.es - discusses the planning and development processes they had to go through in other to add local and online multiplayer to a preexisting complex codebase.
Events Are The Way To Go(dot)
I was first introduced to the Event Bus pattern when I was working on the first version of Tonalities in Unity. It's a great way of allowing different entities to talk to each other while avoiding the pitfalls of having too much coupling between different areas of your game.
In this talk, Eric Peterson - bajathefrog.com - discusses the pattern in depth and gives a number of examples where the the event bus would help different aspects of your game be informed of each other. I enjoyed watching it as a useful refresher and to check I wasn't misusing the event bus in my own projects.
Building a Godot Plugin with GDExension
In this talk, Scott Doxey - scottdoxey.com - walks us through the process of building a custom Godot plugin using C++.
By the end of this 90 minute workshop, you will learn the process of building and testing a plugin from scratch which adds a new custom ScreenSaver node to Godot.
The YouTube Crash Course for Game Devs
I took a look at this talk mainly because I wanted to see whether or not it would be beneficial to set up a YouTube channel to share devlogs of our upcoming title Mithra.
In this talk, StayAtHomeDev - youtube.com/@stayathomedev - shares different approaches to planning content, presentation styles and his recommendations for everyone's first steps when setting up a channel. Lots of useful and practical advise for anyone who has ever been tempted to set up their own YouTube channel.
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